![]() "Energy" has peaked at a low #78 on the Billboard Hot 100.Ī second single "Return The Favor" features Timbaland was released officially as a digital download on Octoand the video, directed by Melina, premiered on October 23, 2008. The album's first single was "Energy" and its music video was released July 14, 2008. has now been set for an early 2009 release. She soon after featured on Nas' debut single from his controversial album Untitled, "Hero".Īfter many pushbacks, Hilson's debut solo album In a Perfect World. II" remix) appeared as one of the "independent women" in Ne-Yo's music video for "Miss Independent" and appeared briefly on Nelly's "Party People" music video wearing a T-Shirt with the slogan 'Hip Hop aint dead'. She also played the lead role in Usher's music video for "Love in This Club", (as well as co-writing its "Pt. She also worked on Spears' follow-up "Circus", but the tracks didn't appear on the album.Ī promotional video for her song "Where Did He Go" was released in 2008 and she went on to further promote herself as a solo artist on "Get It Girl", a track produced by Timbaland & Danja and recorded for a Verizon ringtone promotion and available also through iTunes. Furthermore, she was featured on the track "Lost Girls" on Rich Boy's debut album and its second single "Good Things" and was credited as a writer and backing vocalist on Britney Spears' album Blackout. In 2007, Hilson made several appearances on Timbaland's solo effort, Shock Value where she featured heavily on the singles "The Way I Are" and "Scream" and the tracks "Miscommunication" and "Hello". She also wrote "Right Now" for Danity Kane as well as "Help", the second single from Lloyd Banks' Rotten Apple. The same year, she was featured on "After Love" from Diddy's album Press Play which was originally written for Danity Kane. Meanwhile, she signed as an artist with Timbaland's newly formed Interscope associated label Mosley Music Group and the pair started work on her debut album '"In A Perfect World.". In 2006, Hilson reappeared on the music scene in the video for Nelly Furtado's single "Promiscuous". Despite having made a name for herself as an arranger and background vocalist, lending her vocal talents to many of the songs she wrote on, Hilson remained behind the scenes for the most part until 2004, when she was featured on Xzibit's single, "Hey Now (Mean Muggin)" and made her performing debut singing the track live at the 2004 MTV Europe Awards. Hilson has been writing music for other artists since 2001, including Britney Spears, Ciara, Usher, and Ludacris. Her sophomore studio album, No Boys Allowed, was released December 2010 and features the hit singles Pretty Girl Rock and Breaking Point. It spawned the hit singles Energy, Turnin' Me On and Knock You Down which reached #3 on the Billboard Hot 100. She is also a part of a collective of writers and producers known as The Clutch, and has written hits for many artists including Britney Spears, Usher, Ciara, Ludacris and Omarion, After performing on Xzibit's hit song Hey Now (Mean Muggin') and Timbaland's album Shock Value she released her debut album, In A Perfect World., in 2009. Have the funniest profile, leave the funniest comments.Keri Lynn Hilson (born Decemin Decatur, Georgia) is a Grammy nominated American R&B singer-songwriter signed to Timbaland's Mosley Music Group. Make your friends laugh with our funny myspace comments. Widgets prestened on this website are copyright by funny4myspace, 2007į is not affiliated or endorsed with in any way.Īll Trademarks are owned by their respected owners. That includes Friendster, Xanga, Orkut, TagWorld, or any of the others you participate on.Īll pictures, vidoes, animations, graphics, codes and games hosted on this websites are copyright by the original owner. Go on and make your funny comments!Īnd by the way - Even though it says it's for MySpace, you may use these funny pictures on any personal blog. Have the coolest profile, leave the funniest comments! Tons of funny pictures and fun codes for your comments - only funny stuff no junk no bull Copy and Paste our funny myspace images, videos and jokes to your profile or in your comments. ![]() Your one stop source for funny myspace comments, myspace codes, graphics, glitters, mini clip, funny & music videos, and all kinds of myspace funnies.
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I managed to put together a first version of the DirectShow capture filter for PS3Eye camera. ![]() It’s hard to say if they’ve improved the player chances, but with the all new Burnout style takedowns in races makes for a different dynamic to what RR fans will be used to. With 11 opponents on the track at times, you’re facing off against some stiff unrelenting competition, which if I recall correctly were pretty cheap in RR6. You’ll also gain extra boosts for completing various bonus actions such as speed drifts etc. What’s new in Unbounded are the city circuits filled with destructive buildings and objects which are used to create short cuts and gain boost bonuses. The city is divided into regions – which you can unlock more as you progress – and within each area you can participate in various race types and events such as drifting for score, timed runs or even using a giant rig to smash up cop cars. You’ll get owned in the very first race of many races spread across Shatter city, but the idea is to learn and use the points to unlock more vehicles. The AI is unforgiving, and there’s little in the way of easing the playing in gently. I have to stress this with the utmost importance. ![]() I found the drifting aspect to be a little cumbersome at first, but I stuck with it and once I learned the elements of correct positioning, and counter steering to avoid spinning out, the races became fast, furious and edge of your seat bouts as opposed to pad throwing bundles of annoyance. ![]() The core mechanics are very much rigid and if you attempt to race in a more conventional manner, you’ll end making tasks harder than they should be. This is key to winning races, and what’s imperative is using the boost at the right times rather than wasting it. What makes a return is the boost feature which builds a meter every time you either drift or slipstream an opponent. The idea is to hit a button as you approach corners and then slide round them without hitting the walls or buildings to maintain momentum and speed. The core racing remains with the same principle as RR6 where you’re circuit racing around tracks but unique to this game set in the fictitious locale of Shatter Bay which seems to be based on New York, although somewhat different in many ways. It’s been a while since the last Ridge Racer game on consoles (I reviewed Ridge Racer 6 way back in 2005), and so now in 2012 we have Ridge Racer Unbounded to contend with. There’s always been a slick presentation with these games, with an onus on swift progression and unlocking things whether that be new cars, or circuits. Where once, and maybe twice mastery of the drift controls were a must, later games introduced varying styles of vehicles to accommodate player styles, so grip cars were also introduced. Namco’s Ridge Racer series has had a long run since appearing in the arcades over ten years ago, but since its many iterations on consoles, the series has not changed the basic drift formula very much. ![]() Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6. Where emulators are concerned, most are open source projects run by one or two people, as such they use OpenGL because DirectX isn't free and again they often just don't bother testing with AMD hardware since they simply don't own any. Thankfully most of the better emulators are moving to Vulkan for the same reasons they used to use OpenGL and AMD's GPUs are much better at Vulkan (in part because of Async compute which Nvidia's current GPUs have no real hardware support for and in part because AMD's mainstream GPUs have much more raw compute shader power for example the 1060 has 4.375 Tflops but the 580 has 6.175) Then of course you have the problem that AMD's GPU market share means that many small software companies and indie devs don't even bother to test their software on AMD hardware (same goes for Intel's CPU dominance meaning their IGP's get reasonable support, although that's changing) Plus Nvidia do stick their oar in A LOT with smaller devs going so far as to send teams to them to help "optimize" their software for Nvidia GPUs, AMD just don't have the budget for this. I recently ran into this issue when publishing my 3D modelling application that uses ParaView for image rendering. ![]() Azure Virtual Machines by default don’t come with GPU capabilities, making them mostly useless for processes that require a GPU in anyway. ![]() AMD have equivalents for many but they're not always supported well by apps. OpenGL capabilities report (Back to index page. OpenGL And DirectX On Azure Virtual Machines. AMD's OpenGL drivers aren't bad exactly it's just that Nvidia's spend more money on it and of course Nvidia fully support all their own OpenGL extentions which a lot of OpenGL games and apps use. ![]()
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Persona 3 veterans will get a kick out of playing through the story from a new female perspective, gaining new Social Links, special events, and unique romantic opportunities. Gain a whole new perspective-The choice of your protagonist's sex at the start of the game has a dramatic impact on the game's intricate social dynamics. Built upon an enhanced version of the game, players will find numerous significant improvements, including the addition of Skill Cards, part-time jobs, a total of five difficulty settings (ranging from the newcomer-friendly "beginner" to the ultra-hardcore "maniac"), and most importantly, the ability to directly control your teammates in battle. Will you live to see the light of day? Maximum Persona 3-The RPG that captured critics and fans alike achieves a new level of excellence. As a member of a secret school club, you must wield your inner power-Persona-and protect humanity from impending doom. 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The UI is decent, but could stand to be polished in some areas such as the coaster editor, which I'm sure will happen before long. There are however two huge improvements in that you can set the radius and banking to curves and crests as big or small as you want, which adds a large range of new potential track pieces. There are too many limitations with it, such as the max. The coaster editor is actually a bit of a let down so far, but I think it will get a lot of improvements soon. There aren't that many rides yet, but the flat rides they do have all look amazing. This is of course a pre-alpha release, so it shows how much potential there is, but it's kinda hard to sit down and play it through for awhile at this point in development. It's served through humble at the moment, but steam keys will be provided later when they get to that point.įirst impressions: I still think this might be the coaster game I'm most excited for, but there's definitely a lot of work left to do. Pre-Alpha is out now and available to everyone who orders through their website. I'll download it later tonight and play with it a bit before I post some screenshots and opinions. Update: The pre-alpha is now available to backers and those who bought it. These updates will be free, in case some were wondering. Money will become an important factor soon, as we’re working on the resource system and staff system that are major factors of it. Right now the game is about building cool stuff and trying to keep people happy and ratings high. The PlayStation Vita Has Backwards Compatability. FREE Dugi World Of Warcraft Guides 3 Million coins in the last 30 days in FIFA22 Ultimate Team. Tweet on Twitter Share on Facebook Pinterest. Money has no impact at the moment, but the guests act more or less as we want them to. Home Videos Parkitekt (PC) Full Review In 3 Minutes. ![]() That said, the game is playable, though there is no goal or challenge yet. We’ll be putting out updates fairly frequently, and some will contain major changes (new features, systems, overhauls, etc). This will be an early WIP release and not quite representative of the final game, so you’ll surely run across some bugs. If you’ve been following this devlog you already know this, but here’s what to expect from this release anyways: We’ll post here, on our subreddit and Twitter once it’s been uploaded. It looks like we’ll be releasing the pre-alpha later this week! It’ll be available to everyone who backed our Kickstarter or bought the game from our website. |
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